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Posted 5/13/2016 7:28:51 PM
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Last Login: 12/4/2023 11:08:55 PM
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hello everyone,
When planning out a bat vehicle build try to get all the relevant books, photos, images, and reviews.
The newly released Batman vs Superman TECH MANUEL is a mass amount of information.
Just ordered a copy for my reference library. vertigo

Mr. N. Nugent's book critique on Amazon is an excellent description of the book.

"This book is AMAZING! It is exactly the type of details I wanted that

I didn't get from the "Art of" BvS book (read my review of it).

Everything is covered in vivid detail from vehicles, the new Batcave,

Batmobile/Batwing, Robin's suit!, Superman's suit, props, weapons, and

even every piece of equipment in Wonder Woman's bag of tricks - in

stunning detail. This is the PERFECT book if you're into cosplay

looking to reproduce costumes or some props from the movie. If you're

a digital designer like me, it is a MUST HAVE reference book. You get

everything in one fairly priced package - blueprints, close ups,

explanations, 3D renders, this book has pretty much everything you'd

want from the movie at your fingertips. I can't express enough how

pleased I am with this purchase. The movie was okay, but this book is

outstanding. A must have for your Batman/Superman collection.

The Batman v Superman Tech Manual will appeal to those specifically

interested in the intricate details of the designs in the film and how

the technology works. In reading through the book, it's apparent that

everything was designed not only to look good but to be functional as

well. The designs were clearly well thought out. Imagery includes

concept art, early sketches, blueprints, and models."


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Post #149720
Posted 5/18/2016 6:17:46 PM
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Hello everyone,
Received my copy of the Batman vs Superman TECH MAMUAL.
Contains a lot of summary technical information on the Batman suit, armory, weapons, Batwing, Batmobile, Batcave, Superman, and Wonder Woman weapons. The book contains many relevant and detailed first rate photographs. This book is a fine example of the old saying: A PICTUE IS WORTH A THOUSAND WORDS. Many of the pictures contain enough information to inspire and motivate the construction the object depicted. Such as the BATARANGS which are shown step by step in a sequence of photographs. Plan to make a few of them in the future to see how well they really work. Look easy enough that almost everyone could build them. The pictures of the Batmobile reveal some key frame and suspension information. If you are thinking about building the Batman vs Superman batmobile this would be an excellent summary text to add to your reference collection. vertigo
Post #149736
Posted 5/21/2016 5:54:10 PM
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Hello everyone,
Found this collection of Batman emblem patterns. Thought someone out there might be able to use them for motivation, inspiration, or as build patterns. vertigo


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Post #149748
Posted 6/22/2016 8:28:46 PM
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This may be of interest to anyone looking for a donor vehicle for this build.
The production team actually built three different batmobiles.

The production notes describe the real Batmobile was "too valuable to be crashed into walls or flipped over," so there were actually three of them. One has a full interior cockpit, with the distinct, stylized exterior. The other were "stripped-down Dodge Ram Duallys" that the effects team would later digitally reconstruct as the Batmobile. The simpler versions, called "proxy" cars, were used solely for stunt driving, while Affleck drove in the more valuable "real" Batmobile. “All I was allowed to do was pull up and stop,” Ben Affleck said in film's production notes. “I wanted to do all the crashing and shooting, but that car cost too much.”

Read the original article on Tech Insider. Follow Tech Insider on Facebook and Twitter. Copyright 2016.
vertigo
Post #149873
Posted 6/23/2016 11:48:25 AM


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Last Login: 4/6/2024 5:28:59 PM
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Interesting! So I'm right on target with my F-150 as both are about the same size.
Post #149875
Posted 7/2/2016 9:22:54 PM
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Hello everyone,
Was looking at the Hot Toys release schedule at OSR (onesixthrepublic.com)
http://www.onesixthrepublic.com/2014/09/upcoming-releases-hot-toys-schedule.html
If one goes by the Hot Toys release schedule, there is no release of a 1/6th scale Batman vs Superman bat mobile scheduled for release through FEB-2017. The cost for this model estimated across the internet ranges from a very low 800.00, low at 1000.00, high of 2,500.00, and very high at 8,000.00. Some collectors say that the 2500-3000.00 price range may not be all that unrealistic of an expectation if one looks that the 1/6th scale market and the history of Hot Toys past and present high-end releases. But, who really knows.

If this is true, then for those thinking about using the 1/6th Batman vs Superman bat mobile from Hot Toys as an aid in building a replica life-sized vehicle, will probably have to wait to sometime in late 2017 or 2018 and maybe be willing to pay 3,000.00. Hopefully not. vertigo


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Post #149922
Posted 7/8/2016 7:02:30 PM
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Some Information about displaying live and/or replica weapons on Bat vehicles.
If the gun turret concerns you from a legal perspective, as in displaying it on the street, here is some relevant information. I have a Navy Seals dune buggy fully outfitted with replica weapons. It's all mostly about the observers perspective. If two or more people claim the display of the weapons system, replica vs real weapons doesn't matter, caused them to feel fearful, you have a good chance of being arrested, charged with brandishing, and/or aggravated assault, if they say your display weapons made them genuinely fear for their life.

Brandishing and Improper Exhibition of a Firearm
What is “brandishing” a firearm and what are the considerations, laws, definitions, elements, penalties, required proof, etc.? When does brandishing or a careless or inadvertent exhibition of a firearm occur? What should we do to avoid it? Does it require showing that the person committed the act willfully, intentionally and with knowledge or just that the person accused acted “carelessly.” What is a willful, threatening, and/or careless act with a firearm? Almost all states and jurisdictions have laws about improper exhibition of a firearm or brandishing a weapon as some states refer to it. And they vary greatly among the states and jurisdictions in definitions, terminology, interpretations, and penalties… a very gray subjective area. Here are just some of the many complex and variable factors to understand and help guide you. I offer my ideas not as an attorney and not as legal opinion or advice, but generally to help you begin your understanding and encourage you to consult an attorney in your state about specific related laws and considerations for your jurisdiction. So don’t act on my information here, but seek out legal guidance for your specific circumstances before taking action or making decisions. My experiences as a lay person are with “Improper Exhibition” of a firearm in Florida.

So “brandishing” or “improper exhibition” or “defensive display” or “unlawful display” (or whatever your state and jurisdiction calls it) depends specifically on your state and jurisdiction. Very generally, however, for an operating definition “brandishing” means to display, show, wave, or exhibit the firearm in a manner which another person might find threatening. You can see how widely and differently this can be subjectively interpreted by different “reasonable” individuals and entities. The crime can actually be committed in some states by not even pointing a firearm at someone. In some states it’s a Misdemeanor crime and in others a Felony. So, focus, think rationally, know your state’s law, and be careful out there. vertigo

Post #149951
Posted 7/25/2016 6:38:58 PM
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Why do Batman related artists create comic books, paintings, posters,
sculpture, literature, music, movies, and cartoons, etc……? Here is an
excellent article written by Roopa Dudley that examines the possible
motives that may drive the Batman related artist to create Batman art.

IN PARTICULAR WHY DO PEOPLE BUILD BATMOBILES AND OTHER BATMAN RELATED VEHICLES?
Batmobiles and Batman related vehicles are sculpture

This article could be used quite effectively to assess one’s own
motivation(s) to build.

WHY DO ARTISTS CREATE ART?
Roopa Dudley
Artist Painter at Roopa Dudley Paintings
www.roopadudley.com

TO FEED THEIR NARCISSISM. As children, most artists have spent
countless hours perfecting their craft. Some prefer painting over
illustration. Some prefer sculpture over painting. They like when
people see their paintings and gasp or do a double take. REWARD:
Attention. It makes them feel special and reinforces their positive
self-worth.
TO CAPTURE TIME. Time is always slipping in the future and that scares
them. Moments where they have not spent time creating, thinking or
drawing are unforgivable moments to them. It is their deep rooted
desire to “capture” or “preserve” a fleeting moment forever so to say
by putting it on a blank canvas and hence making their past into
present and future and doing so preserving time in a time-capsule
permanently. That makes them quite gratified and happy. REWARD:
Immortality. The knowledge that their art will live long after they
are dead.
TO ENTERTAIN SELF & LIKE-MINDED PEOPLE. Some artists dwell in a world
of possibility. It is a place where reality meets fantasy and fall in
love together. These artists create art to depict common day
expressions that most don’t even give a thought about and give them a
new meaning and form. It is at this point their “eureka” moment turns
to the viewer’s “eureka” moment as they can see and relate to the
illustrated idea which is usually followed by a grin or a chuckle.
REWARD: Recognition. It serves their narcissism well because in a way
that is a reward for recognizing their genius.
TO ESCAPE DRUDGERY & MUNDANE. Most of the news they see and hear
presents a pretty bleak image of the world. The deaths, murders,
rapes, injustices, cruelties to humanity and animals affect their
psyche severely. Since they find themselves helpless to prevent this
ugly reality, the way to cope with it all is to escape to their little
fantasy world. If they don’t, they may suffer from depression. REWARD:
Psychological Relief and mental well-being. They heal themselves and
even the viewers through empathy.
TO MAKE A POLITICAL STATEMENT. Some artists go beyond themselves and
their well-being and want to feel actively involved and connected in
their community. These are todays Pablo Picassos and Jacque Louis
David’s of the world. They want to retaliate, provoke and challenge
the society and its values. They strike back with their art and if
their art is good, it makes a huge impact. This type of art is
cathartic to the masses and helps the society to cope with feelings of
isolation or that “they are not alone”. REWARD: Impact. Their art
makes those blinded by rage and confusion to see and face reality and
its consequences.
TO APPRECIATE BEAUTY. These artists are preoccupied with beauty. They
show their love for beauty by creating art that revolves around this
concept. It can be figure, face, nature or space. They want to capture
that essence the way they see it and then share their joy with the
world. REWARD: Acknowledgement. People in general are attracted to
beauty and that is why decorative art is popular to this day. It
enhances their lifestyle and makes a house a home.
TO SHOCK. These artists get a rush when they get a strong reaction
from the viewer and that does not have to be a positive one either.
They are the least artistic type and perhaps the most despised of all.
REWARD. Notoriety that leads to Free Publicity. This is all they need
to continue creating what we generally call horrific, repulsive,
disgusting, and grotesque art. Then there is of course a combination
of the above mentioned
Post #150044
Posted 7/26/2016 6:09:17 PM
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PLASTIC MODEL REVERSE ENGINEERING
UP-SCALING and 3D VIRTUAL MODELING
From existing physical parts and other models

The available plastic and die cast models available world-wide number
over a million catalog numbered model kit types available with some
kits still available from 1951 when Revell introduced the first all
plastic kit. The first plastic models were injection molded in
cellulose acetate but currently most plastic models are
injection-molded in polystyrene, which was discovered in 1839. Eighty
percent of the plastic model cars sold are scaled between 1/20 -1/32
with 1/24 -1/25 being the most popular.

Virtually every life-sized replica vehicle and even the Batmobiles,
Tumbler, Bat Pod, and other Bat Vehicles, most likely owe their
creation to a plastic model somewhere. With such modeling resources
available, what builder could resist such a tempting reservoir of
information, and why should he? So, how can we extract the very
useable information from a plastic model?

Reverse engineering, also called back engineering, is the processes of
extracting knowledge or design information from anything man-made and
re-producing it or re-producing anything based on the extracted
information. The process often involves disassembling something such
as a plastic model and analyzing its components and workings in detail
and measurement.

As computer-aided design (CAD) has become more popular, reverse
engineering has become a viable method to create a 3D virtual model of
an existing physical part for use in 3D CAD, CAM, CAE or other
software. The reverse-engineering process involves measuring an object
and then reconstructing it as a 3D model. The physical object can be
measured using 3D scanning technologies like CMMs, laser scanners,
structured light digitizers, or Industrial CT Scanning (computed
tomography). The measured data alone, usually represented as a point
cloud, lacks topological information and is therefore often processed
and modeled into a more usable format such as a triangular-faced mesh,
a set of NURBS surfaces, or a CAD model.

Reverse engineering is also used by businesses to bring existing
physical geometry into digital product development environments, to
make a digital 3D record of their own products, or to assess
competitors' products.
Post #150058
Posted 7/28/2016 5:56:24 PM
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PLASTIC SCALE MODEL CAR DESIGN
FROM INCEPTION TO PRODUCTION

To fully appreciate the level of information and skilled work
contained in a scale model plastic car, such as the Batmobile, one
must fully grasp the creative processes of the model maker.

From inception to production, creating a new scale model kit can take
a full year and cost the model manufacturer an investment of up to
$250,000. For the scale model of a classic automobile, for example,
the design process begins with pure research: taking hundreds of
photographs of a working example of the car. The car is photographed
inside and out; pictures are taken of every detail and from many
angles, and measurements are photographed along with the object for
the designer to use in the studio to reproduce the car exactly.

For a new car design, car manufacturers give model makers computerized
information on part specifications—sometimes even before the first
actual automobile has been assembled—in a highly confidential process.
The model designer uses computer-aided drafting and design (CADD)
software to sort this information and create the measurements and
configuration that will be used to make a scale design. The designer
transfers this information to a set of drawings that will be used to
make the molds for the model. This process can consume several hundred
hours of engineering time.

From photographs, computer data, and paper drawings, the design moves
to pattern-making phase. Skilled artists follow the designer's
drawings and carve out a pattern model from balsa or other soft wood.
The pattern model is made at two to three times larger than the scale
of the model kit, allowing additional details to be added to the
pattern. This also proves the accuracy of design and provides a basis
for all of the molds that will be made of the car parts. As they carve
the pieces, the pattern makers fit them together. Accuracy in
pattern-making is within several ten-thousandths of an inch (fractions
of a millimeter).

When the wooden pattern model is complete, each part is coated with an
epoxy resin, a plastic material that hardens as it cures. The wooden
piece is removed from the resin, and the resin has trapped the shape
of the piece in a cavity mold. A core mold of resin is made from the
cavity mold; the two fit closely together, but there is a small space
between them. The plastic model part will be formed in this space.
Preparation of the wooden pattern and the resin molds takes over 1,000
hours.

Meanwhile, other design engineers use the design drawings to lay out
the "tool," the metal cast of a number of parts that will be molded on
a single form of plastic called a tree. The tree is usually roughly
rectangular along its outer edge so it will fit in a box. Several
standard box sizes are used. From the central "trunk" of the tree, a
number of plastic "branches" or arms protrude. The end of each branch
narrows to a node where it joins a piece of the model. The model piece
can be snapped off for assembly. The tool designers also use CAD to
map out the tool layout. They must design the orientation of each
model piece on the tree to precise angles so that, when the plastic is
injected in the tool, it fills all the cavities. The trees are also
designed to release quickly from the mold.

The resin molds are used to make the individual tools for each of the
model parts, using a pantograph to copy the exact shape of each piece
and draw it at the smaller scale of the actual model. The pantograph
has two needle-like parts: one is run over the surface of the resin
mold while the second, a cutting blade, carves the steel to the same
shape at the correct scale. When the tool maker has completed the
scaled tool, he polishes it to a high sheen and adds more details by
hand. Some of these details are too fine to be seen by the naked eye.

Another set of designers works on the paper portions of the kit. To
develop the instructions, the designers take the pattern model (and
sometimes samples of the first production run of the plastic model)
apart and reassemble it. They describe the steps as they go, writing
and drawing them as instructions. Other artists look at the
photographs of the real automobile and design decals for the model.
These may be copies of real decals on the car, or they may be other
design features like racing stripes. Sometimes, more research is
needed to capture these details. The illustrations on the box lid are
also created. These serve the model builder as a color reference
guide, so they must be true to both the original automobile and the
decals made for the model. The illustrations on the lid may be
photographs of the real car or artists' impressions. The box lid for a
model of the Batman Tumbler, for example, may show Batman posed with
the vehicle or in an action setting. Elsewhere on the lid, the artists
describe the kit, its level of difficulty, the parts enclosed, and the
manufacturer's details.

INTRINSIC VALUE OF THE SCALED PLASTIC MODEL WHEN USED TO BUILD A BAT
VEHICLE: Priceless?
Post #150070
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