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Posted 3/9/2017 6:05:42 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
Here is an outstanding book on universal problem solving techniques
and strategies written in easy to understand language that is well
suited to the needs of the Bat Vehicle planner and builder.

Print out the table of contents.
Mark beside the ones you have used.
You will find that you have already used many of those listed.

Engineering Problem-Solving 101: Time-Tested and Timeless Techniques
by Robert Messler

Provides detailed engineering analysis, and lays out versatile
problem-solving methodologies. Written by an "engineer who teaches,"
with more than 20 years of experience as a practicing engineer and
numerous awards for teaching engineering, this straightforward,
one-of-a-kind resource fills a long-vacant niche by identifying and
teaching the procedures necessary to address and resolve any problem,
regardless of its complexity. Engineering Problem-Solving 101:
Time-Tested and Timeless Techniques contains more than 50 systematic
approaches spanning all disciplines, logically organized into
mathematical, physical/mechanical, visual, and conceptual categories.
Strategies are reinforced with practical reference tables, technical
illustrations, interesting photographs, and real-world examples.

Table of Contents

1. Engineers as Problem Solvers

2. Problem-Solving Skills versus Process versus Techniques

3. Using Equations (Plug-and-Chug)

4. Approximating and Estimating

5. Interpolating and Extrapolating

6. Checking

7. Dimensional Analysis and Reconciling Units

8. Using Similarity and Ratios

9. Using Indexes or Indices

10. Scaling

11. Sensitivity Analysis (of Parameters)

12. Response Curves and Surfaces

13. Numerical Analysis and Methods

14. Dimensionless Quantities or Parameters

15. Assumptions, Constraints, Conditions, and Cases

C. PART TWO: Physical/Mechanical Approaches to Problem-Solving

16. Reverse Engineering

17. Material Property Correlations

18. Proof-of-Concept Models

19. Experimental Models and Model Experiments

20. Test Models and Model Testing

21. Mock-ups and Masters

22. Prototypes and Rapid Prototyping

23. Trial and Error

D. PART THREE: Visual, Graphic, or Iconic Approaches to Problem-Solving

24. Sketching and Rendering

25. Tracings and Transfers, Templates, Lofting and Lines-Taking

26. Graphing and Graphical Methods

27. Layouts

28. Flow Diagrams and Flowcharts

29. Causal Diagrams or Cause-and-Effect Diagrams

30. Decision Trees

E. PART FOUR: Conceptual or Abstract Approaches to Problem-Solving

31. Brainstorming: Process, Methodology, and Technique

32. Using Analogs

33. Dissecting Problems: Decoupling and Coupling, Zooming In and Zooming Out

34. Working Problems Backward and Inverse Problems

35. Functional Analysis and Black Boxes

36. Morphological Analysis and Morphological Charts

37. Storyboarding

38. Iteration and the Iterative Design Process

39. Closing Thoughts

40. Approximating and Estimating

41. Interpolating and Extrapolating

42. Checking

43. Dimensional Analysis and Reconciling UnitsIn Summary

44. Using Similarity and RatiosIn Summary

45. Using Indexes or Indices

46. Scaling

47. Sensitivity Analysis (of Parameters)

48. Response Curves and Surfaces

49. Numerical Analysis and Methods

50. Dimensionless Quantities or Parameters 51

51. Assumptions, Constraints, Conditions

52. Reverse Engineering

53. Material Property Correlations

54. Proof-of-Concept Models

55. Experimental Models and Model Experiments

56. Test Models and Model Testing

57. Mock-ups and Masters

58. Prototypes and Rapid Prototyping

59. Trial and Error

60. Sketching and Rendering

61. Tracings and Transfers, Templates, Lofting and Lines

62. Graphing and Graphical Methods

63. Causal Diagrams or Cause-and-Effect Diagrams
Post #152418
Posted 3/10/2017 6:34:08 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
What is really important about this book is that 99.99 % of all engineering problems have been solved with these strategies and methods and that all these are contained inside one book. It is also relevant to solving problems across most specialties. From bridges to Bat Vehicles this book can contribute much to your problem solving methods and strategies. Used copies at Amazon run 33-50.00. vertigo
Post #152425
Posted 3/16/2017 7:29:07 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
A FEW WAYS WE SUPRESS OUR NATURAL CREATIVE ABILITIES
Are you suppressing your Bat Vehicle creative planning and building abilities?

PART ONE: TRYING TO FIND THE “RIGHT” ANSWER.

One of the worst aspects of a formal education is the focus on the
“correct answer” to a particular question or problem.

TRUTH: Greater than 99% of problems can be solved in two or often more ways.

Assuming the one correct answer only approach, severely limits
creative thinking because real-life issues and problems are often
ambiguous, vague, and confusing.

You can overcome the “right answer only” limitation/fixation by always
asking yourself when you think you have found the answer to a problem;
are there any other answers, means, and ways to solve this problem.
Post #153456
Posted 3/16/2017 7:35:51 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
A FEW WAYS WE SUPRESS OUR NATURAL CREATIVE ABILITIES
Are you suppressing your Bat Vehicle creative planning and building abilities?

PART TWO: LOGICAL THINKING

Real life is not only ambiguous; it is often illogical as well.

Critical thinking skills based on logic are one of our main strengths
in evaluating the feasibility of a creative idea but at the same time
it is often the enemy of truly innovative thinking in the first place.

Many people believe that creativity and innovative thinking are traits
that we are born with—we either have them or not. However, it is found
that people who are highly innovative are a work in progress, forever
questioning and examining themselves and the world around them. Far
from being something we are born with, we can all become more
innovative and creative by developing the traits that innovative
people share. Here are some of the attributes that innovative people
share.

Innovative people have their ego in check and are open to others ideas
and in this way accumulate from a larger source of information. They
are confident and not arrogant.

A common factor in all innovators is they see failures and setbacks as
temporary and do not take them personally.

They are continually curious about concepts, issues, ideas,
technology, and are constantly expanding their knowledge base and
repertoire of tools for future use. They are good listeners; adept at
processing information from listening.

They don’t let their emotions affect their innovative efforts and
don’t feel they have to defend an idea of theirs that has been proven
to be wrong. They can be assertive without being aggressive.
Innovative thinkers and builders love to create because to them this
is their life purpose.
Post #153458
Posted 3/16/2017 7:41:43 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
A FEW WAYS WE SUPRESS OUR NATURAL CREATIVE ABILITIES
Are you suppressing your Bat Vehicle creative planning and building abilities?

PART THREE: FOLLOWING THE RULES

Creative thinking may be looked at as a destructive force. A force
used to destroy the often arbitrary rules that others have set for
you, or that you have agreed with and set on yourself. Those set on
your self are the hardest rules to break as the belief in their
validity come from within the self. Richard Branson said, “Quit
worshipping rule breakers and start breaking some rules.”  Einstein
said, “Everything is possible but few are probable.”

PART FOUR: BEING PRACTICAL

Like logic, practicality is very important when it comes to executing
an innovative idea into physical existence but that same practicality
often stifles innovative ideas before they are turned into reality.
Try not to evaluate the actual feasibility of approaches and ideas
until they have simmered for a few days.
Post #153460
Posted 3/16/2017 7:46:13 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
A FEW WAYS WE SUPRESS OUR NATURAL CREATIVE ABILITIES
Are you suppressing your Bat Vehicle creative planning and building abilities?

PART FIVE: PLAY IS NOT WORK

A mind at play is perhaps the most effective way to stimulate creative
thinking, yet many people disassociate play from work.

You have heard the expression “work hard and play hard.”

All you have to realize is that they are the same thing to a creative thinker.

PART SIX: THAT IS NOT MY JOB

In an era of hyper-specialization, those that seek knowledge in many
non-related areas are those most likely to realize that everything is
related. The eclectic explorers of the machines (Bat Vehicles
included) run circles around the hyper-specialized technical masters
when it comes to innovative creative thinking.
Post #153462
Posted 3/18/2017 6:58:46 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
Placed a copy of this post here because someone may be able to benefit from the demonstrated proxy tire technique used to figure tire clearances, tire backsets, turning ranges, and overall fit.

Used proxy tire method to determine my Tumbler's tire clearances, tire backsets, turning ranges, and overall fit.

Problems loading the related photo images to this posting.
They can be seen below in the post titled:
UNIVERSAL BAT VEHICLE: WELDING, TOOL MAKING, AND SPECIAL TECHNIQUES


  vertigo
Post #153469
Posted 3/23/2017 7:51:25 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
I placed a copy of this post here because it may be of some use to
someone doing a Bat Vehicle build or planning to do a Bat Vehicle
build.

Based on my collective research and study, so far, of the Batman v
Superman Batmobile it appears the easiest way to build this Bat
Vehicle with the least amounts of man hours and expense is to build
the body first completely in wood.

An alternative to building the body in wood is to use one of the 3D
available programs to have the vehicle routed life-size in foam. This
would be a great way to go but the lowest price I found to have this
done is 12,500.00 delivered to my door.

The next step is to find a donor vehicle, with the title, could be a
car but most likely a truck, conforming closely to logical body
attachment points.

After acquiring a suitable donor vehicle, one would probably fabricate
a frame around the donor vehicle that matches the bottom edges of the
wood body and weld in additional braces as needed.

Once the wood body fits on the donor vehicle frame then the builder
will have two choices. Remove the wood body, build a frame on the
lower frame, attach the body panels that have been translated into
steel or other materials, and join together. The second choice is to
remove the wood body and translate it into steel or other materials
with the end result being a bolt on body, probably with a few modules,
that can be taken, on or off, at will.

Completing these steps should get you to approximately 80% completion.
   vertigo
Post #153518
Posted 3/25/2017 8:18:20 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
I put a copy of this post here because it may prove useful to a Bat Vehicle planner or builder.
One method used by a friend of mine who has worked in metal sculpture for 40 years might prove viable in building the Batman v Superman DOJ Batmobile body.
SKIN and BURN is his name for the method but the method has been documented to have been used for more than two-thousand years in art and construction, etc,....
I am currently thinking about using it in my DOJ Batmobile build.
Here is how SKIN and BURN would work on the DOJ body.
Build the body and other pieces in wood, cardboard, or foam.
Cut steel pieces, fit to wood body, and secure with adhesive. Repeat procedure until all translated metal pieces are attached. Then use a MIG welder with a dwell timer set to 1/4 to 1/2 second on high heat. Same welding method is sometimes used by custom exhaust welders. Tactical welding techniques must be used to avoid distortion effects. The wood is then burned out slowly or cut away inside in pieces. I probably would cut away the wood so I could weld inside as I cut away the wood pieces.
Cut steel pieces, fit to foam body, and secure with adhesive. Repeat procedure until all translated metal pieces are attached. Then use a MIG welder with a dwell timer set to 1/4 to 1/2 second on high heat. Same welding method is sometimes used by custom exhaust welders. Tactical welding techniques must be used to avoid distortion effects. The foam is then dissolved with solvent, but could be burned out slowly or cut away inside in pieces. I probably would use solvent.
If a 3D routed 1:1 foam Batmobile didn't cost 12,500.00 I could embrace the foam method. vertigo
Post #153538
Posted 3/29/2017 6:14:11 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
Placed a copy of this post here for anyone who might be planning to
build a Tumbler.
The Hot Wheels Elite Dark Knight Trilogy Batmobile
• Quality die-cast model car in 1:18 scale
I bought one of these on EBAY for 100.00, including shipping, when I started
doing my research to build a Tumbler. New on Amazon/EBAY they
currently go for 167.00 including shipping. Pre-owned they go for low
of 100.00. This would also make an excellent desk display and removed
from the metal base it could be used to make an excellent diorama.
Particularly, in the waterfall jump which is something that I’ve been
thinking about doing for a while now.
Product description from Ebay listing:
“The Dark Knight Trilogy BATMOBILE depicted in Christopher Nolan’s
films is a tank-like machine modified from a military vehicle called
THE TUMBLER. The films’ production designer described it as a car
boasting “Lamborghini lines combined with tank functions: cannons
mounted on the front.” Four street-ready cars were constructed, with
each vehicle possessing sixty-five carbon fiber panels and costing
$250,000 to build. Two of the four cars were specialized versions: one
was the flap version, featuring hydraulics and flaps seen in detailed
close-up shots where the vehicle propelled itself through the air. The
other was the jet version in which an actual jet engine was mounted
onto the vehicle, fueled by six propane tanks. The full-sized vehicles
were driven and filmed on the streets of Chicago. Mattel’s 1:18th
scale model of this powerful machine features a custom-designed metal
display stand with a swatch of authentic Batman movie cape material!
Hot Wheels Elite offers this must-have model to all Batman fans and
enthusiasts! Incredibly detailed.”
Product Dimensions
11.8 x 4.7 x 4.7 inches
Item Weight: 3 pounds


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