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Posted 7/21/2016 4:35:28 PM
Has NO LIFE!!

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Last Login: 12/4/2023 11:08:55 PM
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“As for the Mobius model, I don't know if the Hot Toys one would be
helpful or not. I think it would be nice to have but, as you have
said, not necessary. One problem with the 1:25 scale is that it is so
small that any slight variation in measurement is greatly exaggerated
when "blown up.” Slynake

My way of dealing with the problems associated with exaggerated errors that are due to slight variations in measurement with scaling up the 1:25 scale will be to:

Use the highest resolutions in scanning and in programs such as
Photoshop and other CAD/CAM programs, etc.

Scale up in steps. First 1:25 to 1:6.

Clean up the edges and intersections.

Print out physical 1:6 scale copies of parts and other image files.

Use these to create, assemble, and draw my blueprints.

Clean up edges, intersections, and fit between parts.

Then I’ll scan in my 1:6 blueprints and individual part sheets.

Then I’ll scale my 1:6 blueprints in sections and part sheets up to
1:1 or other scale.

From the 1:1 blueprint sections and part sheets I’ll create my DXF cut
files and other relevant templates. vertigo
Post #150028
Posted 7/25/2016 6:31:05 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
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Are you really going to try and build two cars at the same time?” Sly
YES
I am building the Tumbler and B v S DOJ Batmobile mostly as
appreciations of beauty. Creating sculptural art that revolves around
this concept. The pursuit of truth and beauty is a sphere of activity
in which we are permitted to remain children all our lives. To me, the
Tumbler and all of the other Bat Vehicles are sculptures of tremendous
beauty. The originality of design and collective interactions of
philosophy, vision, lines, angles, curves, and mechanics still stir my
thoughts and emotions. It might take me a few more years but I feel
certain I will complete both these builds. I have no set completion
dates. I am in no hurry to reach the end of this journey. I am
enjoying the ride. I find my Bat vehicle builds mentally challenging;
escapes from the mediocre and mundane. What Roopa might describe as,
“artists dwelling in a world of possibility. In places where reality
meets fantasy and fall in love together.”

A friend of mine explains his artistic motivation in a more simple way.
I do because I can.
I can because I want to.
I want to because others said I could not.

BIG WAVE DAVE, builder of a completed four seat Batman Tumbler wrote
on 1/12/2010 5:14:46 (post 78079) when he was building his Rumbler.
“It’s a ton of work but enjoy the process. It’s like defining
happiness….It’s not a destination, happiness is a journey” BWD.
Post #150042
Posted 7/25/2016 6:40:09 PM
Has NO LIFE!!

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Why do Batman related artists create comic books, paintings, posters,
sculpture, literature, music, movies, and cartoons, etc……? Here is an
excellent article written by Roopa Dudley that examines the possible
motives that may drive the Batman related artist to create Batman art.

IN PARTICULAR WHY DO PEOPLE BUILD BATMOBILES AND OTHER BATMAN RELATED VEHICLES?

Batmobiles and Batman related vehicles are sculpture

This article could be used quite effectively to assess one’s own
motivation(s) to build.

WHY DO ARTISTS CREATE ART?

Roopa Dudley

Artist Painter at Roopa Dudley Paintings

www.roopadudley.com

TO FEED THEIR NARCISSISM. As children, most artists have spent
countless hours perfecting their craft. Some prefer painting over
illustration. Some prefer sculpture over painting. They like when
people see their paintings and gasp or do a double take. REWARD:
Attention. It makes them feel special and reinforces their positive
self-worth.
TO CAPTURE TIME. Time is always slipping in the future and that scares
them. Moments where they have not spent time creating, thinking or
drawing are unforgivable moments to them. It is their deep rooted
desire to “capture” or “preserve” a fleeting moment forever so to say
by putting it on a blank canvas and hence making their past into
present and future and doing so preserving time in a time-capsule
permanently. That makes them quite gratified and happy. REWARD:
Immortality. The knowledge that their art will live long after they
are dead.
TO ENTERTAIN SELF & LIKE-MINDED PEOPLE. Some artists dwell in a world
of possibility. It is a place where reality meets fantasy and fall in
love together. These artists create art to depict common day
expressions that most don’t even give a thought about and give them a
new meaning and form. It is at this point their “eureka” moment turns
to the viewer’s “eureka” moment as they can see and relate to the
illustrated idea which is usually followed by a grin or a chuckle.
REWARD: Recognition. It serves their narcissism well because in a way
that is a reward for recognizing their genius.
TO ESCAPE DRUDGERY & MUNDANE. Most of the news they see and hear
presents a pretty bleak image of the world. The deaths, murders,
rapes, injustices, cruelties to humanity and animals affect their
psyche severely. Since they find themselves helpless to prevent this
ugly reality, the way to cope with it all is to escape to their little
fantasy world. If they don’t, they may suffer from depression. REWARD:
Psychological Relief and mental well-being. They heal themselves and
even the viewers through empathy.
TO MAKE A POLITICAL STATEMENT. Some artists go beyond themselves and
their well-being and want to feel actively involved and connected in
their community. These are todays Pablo Picassos and Jacque Louis
David’s of the world. They want to retaliate, provoke and challenge
the society and its values. They strike back with their art and if
their art is good, it makes a huge impact. This type of art is
cathartic to the masses and helps the society to cope with feelings of
isolation or that “they are not alone”. REWARD: Impact. Their art
makes those blinded by rage and confusion to see and face reality and
its consequences.
TO APPRECIATE BEAUTY. These artists are preoccupied with beauty. They
show their love for beauty by creating art that revolves around this
concept. It can be figure, face, nature or space. They want to capture
that essence the way they see it and then share their joy with the
world. REWARD: Acknowledgement. People in general are attracted to
beauty and that is why decorative art is popular to this day. It
enhances their lifestyle and makes a house a home.
TO SHOCK. These artists get a rush when they get a strong reaction
from the viewer and that does not have to be a positive one either.
They are the least artistic type and perhaps the most despised of all.
REWARD. Notoriety that leads to Free Publicity. This is all they need
to continue creating what we generally call horrific, repulsive,
disgusting, and grotesque art. Then there is of course a combination
of the above mentioned
Post #150045
Posted 7/26/2016 6:12:57 PM
Has NO LIFE!!

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Last Login: 12/4/2023 11:08:55 PM
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PLASTIC MODEL REVERSE ENGINEERING
UP-SCALING and 3D VIRTUAL MODELING
From existing physical parts and other models

The available plastic and die cast models available world-wide number
over a million catalog numbered model kit types available with some
kits still available from 1951 when Revell introduced the first all
plastic kit. The first plastic models were injection molded in
cellulose acetate but currently most plastic models are
injection-molded in polystyrene, which was discovered in 1839. Eighty
percent of the plastic model cars sold are scaled between 1/20 -1/32
with 1/24 -1/25 being the most popular.

Virtually every life-sized replica vehicle and even the Batmobiles,
Tumbler, Bat Pod, and other Bat Vehicles, most likely owe their
creation to a plastic model somewhere. With such modeling resources
available, what builder could resist such a tempting reservoir of
information, and why should he? So, how can we extract the very
useable information from a plastic model?

Reverse engineering, also called back engineering, is the processes of
extracting knowledge or design information from anything man-made and
re-producing it or re-producing anything based on the extracted
information. The process often involves disassembling something such
as a plastic model and analyzing its components and workings in detail
and measurement.

As computer-aided design (CAD) has become more popular, reverse
engineering has become a viable method to create a 3D virtual model of
an existing physical part for use in 3D CAD, CAM, CAE or other
software. The reverse-engineering process involves measuring an object
and then reconstructing it as a 3D model. The physical object can be
measured using 3D scanning technologies like CMMs, laser scanners,
structured light digitizers, or Industrial CT Scanning (computed
tomography). The measured data alone, usually represented as a point
cloud, lacks topological information and is therefore often processed
and modeled into a more usable format such as a triangular-faced mesh,
a set of NURBS surfaces, or a CAD model.

Reverse engineering is also used by businesses to bring existing
physical geometry into digital product development environments, to
make a digital 3D record of their own products, or to assess
competitors' products.
Post #150060
Posted 7/28/2016 5:58:48 PM
Has NO LIFE!!

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PLASTIC SCALE MODEL CAR DESIGN
FROM INCEPTION TO PRODUCTION

To fully appreciate the level of information and skilled work
contained in a scale model plastic car, such as the Batmobile, one
must fully grasp the creative processes of the model maker.

From inception to production, creating a new scale model kit can take
a full year and cost the model manufacturer an investment of up to
$250,000. For the scale model of a classic automobile, for example,
the design process begins with pure research: taking hundreds of
photographs of a working example of the car. The car is photographed
inside and out; pictures are taken of every detail and from many
angles, and measurements are photographed along with the object for
the designer to use in the studio to reproduce the car exactly.

For a new car design, car manufacturers give model makers computerized
information on part specifications—sometimes even before the first
actual automobile has been assembled—in a highly confidential process.
The model designer uses computer-aided drafting and design (CADD)
software to sort this information and create the measurements and
configuration that will be used to make a scale design. The designer
transfers this information to a set of drawings that will be used to
make the molds for the model. This process can consume several hundred
hours of engineering time.

From photographs, computer data, and paper drawings, the design moves
to pattern-making phase. Skilled artists follow the designer's
drawings and carve out a pattern model from balsa or other soft wood.
The pattern model is made at two to three times larger than the scale
of the model kit, allowing additional details to be added to the
pattern. This also proves the accuracy of design and provides a basis
for all of the molds that will be made of the car parts. As they carve
the pieces, the pattern makers fit them together. Accuracy in
pattern-making is within several ten-thousandths of an inch (fractions
of a millimeter).

When the wooden pattern model is complete, each part is coated with an
epoxy resin, a plastic material that hardens as it cures. The wooden
piece is removed from the resin, and the resin has trapped the shape
of the piece in a cavity mold. A core mold of resin is made from the
cavity mold; the two fit closely together, but there is a small space
between them. The plastic model part will be formed in this space.
Preparation of the wooden pattern and the resin molds takes over 1,000
hours.

Meanwhile, other design engineers use the design drawings to lay out
the "tool," the metal cast of a number of parts that will be molded on
a single form of plastic called a tree. The tree is usually roughly
rectangular along its outer edge so it will fit in a box. Several
standard box sizes are used. From the central "trunk" of the tree, a
number of plastic "branches" or arms protrude. The end of each branch
narrows to a node where it joins a piece of the model. The model piece
can be snapped off for assembly. The tool designers also use CAD to
map out the tool layout. They must design the orientation of each
model piece on the tree to precise angles so that, when the plastic is
injected in the tool, it fills all the cavities. The trees are also
designed to release quickly from the mold.

The resin molds are used to make the individual tools for each of the
model parts, using a pantograph to copy the exact shape of each piece
and draw it at the smaller scale of the actual model. The pantograph
has two needle-like parts: one is run over the surface of the resin
mold while the second, a cutting blade, carves the steel to the same
shape at the correct scale. When the tool maker has completed the
scaled tool, he polishes it to a high sheen and adds more details by
hand. Some of these details are too fine to be seen by the naked eye.

Another set of designers works on the paper portions of the kit. To
develop the instructions, the designers take the pattern model (and
sometimes samples of the first production run of the plastic model)
apart and reassemble it. They describe the steps as they go, writing
and drawing them as instructions. Other artists look at the
photographs of the real automobile and design decals for the model.
These may be copies of real decals on the car, or they may be other
design features like racing stripes. Sometimes, more research is
needed to capture these details. The illustrations on the box lid are
also created. These serve the model builder as a color reference
guide, so they must be true to both the original automobile and the
decals made for the model. The illustrations on the lid may be
photographs of the real car or artists' impressions. The box lid for a
model of the Batman Tumbler, for example, may show Batman posed with
the vehicle or in an action setting. Elsewhere on the lid, the artists
describe the kit, its level of difficulty, the parts enclosed, and the
manufacturer's details.

INTRINSIC VALUE OF THE SCALED PLASTIC MODEL WHEN USED TO BUILD A BAT
VEHICLE: Priceless?
Post #150071
Posted 7/29/2016 7:42:07 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
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vertigo's methods:
USING THE MOEBIUS MODELS TO GENERATE SCALABLE MEASUREMENTS,
BLUE PRINTS, AND MODULES

Obtain 4 shallow (approx. 4” deep) plastic boxes with lids and label them.

WHOLE VIEW

MODULE DIVISION

DISSECTION

SECTIONAL SLICING

Place the kit contents into each box.

Now, while you watch TV, etc. This is going to take some time.
This next step will help you become very acquainted with the DOJ Batmobile.

Carefully separate all the plastic parts in each kit from the plastic
casting trees using a sharp Exacto knife and small sharp diagonal
cutting pliers while being careful not to cut too close.

This next step will enhance your relationship even further.

Carefully, using sharp exacto knifes, half inch wide flat files, emery
boards (fingernail files), and sand paper, etc. affectionately remove
and polish off the remnants of the plastic casting trees that still
remain on each individual part. Completely, on the kit you will build
completely as your whole view, and partially, on the three other kits,
with focus on the parts you will use in MODULE DIVISION, DISSECTION,
and SECTIONAL SLICING. Don’t try to rush this stage with a powered
Dremel tool (small hand grinder) or you will degrade the quality of
your work significantly. Note: You will need to totally build the
SECTIONAL SLICING model if you plan to SECTIONAL SLICE the model as a
whole intact vehicle. You may need a second SECTIONAL SLICING model.
That will depend on your strategy of slicing. vertigo



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Post #150079
Posted 7/30/2016 11:29:16 AM
Junior Member

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Last Login: 6/26/2020 6:52:44 AM
Posts: 42, Visits: 355
Very informative and will be following along vertigo. Do you plan on making molds? Some of the contouring looks like it would be difficult with metal.
Post #150083
Posted 7/30/2016 7:56:54 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
vertigo's methods of reverse engineering plastic scale models
I like to use compartment divided cases, in particular the Dewalt cases from Home Depot, to organize model parts that will be used for MODULE BUILDING, DISSECTION, and SECTIONAL SLICING.


  Post Attachments 
MODEL YELLOW PICT0002.jpg (18 views, 244.42 KB)
MODEL YELLOW PICT0008.jpg (15 views, 267.66 KB)
Post #150089
Posted 7/30/2016 8:09:03 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
Hey MaineBat,
"Very informative and will be following along vertigo. Do you plan on making molds? Some of the contouring looks like it would be difficult with metal."

Thanks for the kind words,
No plans to make molds.
Contouring with metal can sometimes be difficult. If an area becomes too difficult to contour one can always use a mix of composite and steel parts in harmony. vertigo
Post #150090
Posted 7/30/2016 8:55:00 PM
Has NO LIFE!!

Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!Has NO LIFE!!


Last Login: 12/4/2023 11:08:55 PM
Posts: 3,232, Visits: 5,166
PLASTIC MODEL REVERSE ENGINEERING
UP-SCALING and 3D VIRTUAL MODELING
I have given you my methods of reverse engineering plastic scale models to extract knowledge, such as, multi-dimensional detail and measurement, without any high dollar use of 3D
scanning technologies like CMMs, laser scanners,
structured light digitizers, or Industrial CT Scanning (computed
tomography).

With CONSTRUCTED MODEL, MODULE CONSTRUCTION, PART DISSECTION, and SECTIONAL SLICING
completed I now hold what I like to call PICTORIAL BLUE PRINTS. Most all multi-dimensional measurements are present in these PICTORIAL BLUE PRINTS waiting to be released from invisibility by translation. Translation can be as simple as using a ruler to measure between any two points on the models.

The next step is converting the PICTORIAL BLUE PRINTS into translated paper and digital blue prints, part files, CAD, 3D CAD, CAM, CAE or other software and finally into DXF cutting and machine files. vertigo
Post #150095
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